Or for ios devices, because of the dead zone of the first input, it is impossible to immediately respond to the actual rotation of the viewing angle while touching. It is up to At&T to install more towers to help with dead zones. Has the 4.24 engine already handled this? Or do I need to handle it myself in the gameplay logic? and use the Touch Location when I receive the FirstTouchMoved event as the Begin Touch Location? And if this is done, the movement between pressing the screen and receiving the FirstMoveTouched event can’t actually be fed back, right? I was told that everyone should call AT&T to report dead zones. New World Released - World 17 Two Demon Queens is added. Download on the App Store GET IT ON Google Play Guardian Tales News. You said that To handle our touch input, we just use the touch moved events, which happen after `OnTouchFirstMove. A LINK TO CLASSIC ADVENTURE GUARDIAN TALES. I noticed that after receiving the BeginTouch event, the FirstTouchMoved event will be sent after moving a certain number of pixels, then is TouchMoved event. On iOS devices, due to the deadzone, when I move slightly, first there is no rotation and then there is a jump. Glad to see this topic, I just ran into this problem. Dead Space is a 2011 survival horror mobile game for iOS and Android devices.
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